
Add on top of that XSI has amazing scripting capabilities, including C#, Python,JScript, or VBScript to jump right in. * Images output using the hardware renderer are limited to a maximum resolution of 512x512.ĭo any of those interfere with the production of quality game assets? XSI has much more intuitive and powerful features for rigging and animation in particular that none of the applications you listed come close to. * Maximum resolution for Ultimapper maps is 512x512. All other mental ray rendering is disabled. * The mental ray renderer is used only for Rendermap and Ultimapper. * Exported geometry is limited to 64000 triangles. * Mod Tool supports only polygonal mesh primitives. * Mod Tool supports only DXFX and CGFX material types. Consider the following limitations that Mod Tool has: What it does do is cut out features that you would be using to produce films. It contains everything you need to produce assets that are on par with those found in the current Source and Unreal based games. What good is learning to use a program that you can never really get anything out of? Ryan, I wouldn't bother using free or cheap limited tools if I couldn't afford, or never intended to own the 'real' version of these programs.


We all miss the obvious sometimes, though It is just annoying because we get A LOT of pretty simply questions that can be answered with a few minutes of research. Like I said before, I didn't mean to sound cross or anything.
